Olimpo
Objetivo do fim do mundo
Em mundos Olimpo, seu principal objetivo é capturar e manter o Olimpo por um período determinado de tempo baseado nas configurações do mundo depois que ele apareceu. Se você conseguir ganhar o mundo, sua aliança será recompensada com o artefato Velo de ouro, que reduz o custo do recrutamento de heróis em 10%.
Sumário do Olimpo
Neste modo de jogo, o tamanho do mundo é restrito, mas todas as ilhas estão abertas à colonização, o que permite expandir e criar estratégias.
Capturar o Olimpo é o maior desafio, mas você e sua aliança podem usar a ajuda de pequenos e grandes templos em sua missão para conquistar o Olimpo.
Esses templos concedem poderes divinos a quem os mantém. Você e sua aliança podem planejar e decidir em quais templos e poderes focar para alcançar seu objetivo.
Além disso, o fim de jogo Olimpo está divido em 4 etapas diferentes, a etapa Pré-Tempo, Pequenos Templos, Grandes Templos e o Olimpo. Nós nos aprofundaremos mais em cada etapa em uma seção separada, mas vamos falar primeiro dos Templos e da etapa Pré-templo.
Templos
Abaixo está um breve resumo de algumas regras básicas relacionadas aos Templos:
- Os templos começam como cidades neutras.
- Todos os templos estão ocupados com unidades defensivas neutras.
- As alianças podem conquistar esses templos como se fossem cidades normais.
- Jogadores que não estão em uma aliança não podem conquistar um templo.
- Os templos têm poderes divinos que são concedidos à quem os mantém (todos os jogadores da aliança).
- Alianças só podem manter um número limitado de templos.
- Para cada templo, um deus é designado e você pode apoiar o templo com unidades míticas desse deus.
- Depois que um templo é capturado, um escudo é lançado sobre o templo por 24 horas, protegendo-o de qualquer ataque durante esse período.
- Templos não podem ser espionados.
- Os templos não têm recursos que possam ser saqueados.
- Você não pode lançar feitiços nos templos.
- Todas as unidades estacionadas em templos são visíveis para todos os outros jogadores o tempo todo.
- Uma vez capturados, os templos não podem ser abandonados.
Olympus World Stages
As previously mentioned, Olympus worlds are separated into 4 stages. Below, you will find explanations of each stage. Each stage of an Olympus world has a different length based on the world's settings. Below you can find an example of some world settings and the impact it has on Olympus's length:
World speed | Small Temples stage start time (days from start) | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 60 | 45 | 30 |
2 | 51 | 38 | 25 |
3 | 42 | 31 | 21 |
4 | 33 | 24 | 16 |
World speed | Large Temples stage start time (days from start) | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 210 | 170 | 130 |
2 | 178 | 144 | 110 |
3 | 147 | 119 | 91 |
4 | 115 | 93 | 71 |
World speed | Olympus stage start time (days Large Temples spawn) * | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 40 | 35 | 30 |
2 | 34 | 29 | 25 |
3 | 28 | 24 | 21 |
4 | 22 | 19 | 16 |
*Olympus stage is triggered either once all 6 Large Temples are captured, or by the value in the table above, whichever comes first.
Pre-Temple Stage
This is the first stage of an Olympus world, and is generally the same as any regular world start. The main exceptions and changes for Olympus worlds are as follows:
- Small temples are already scattered around the map.
- You can view the small temples but cannot attack, support or conquer them in this stage.
- You can expand to any island in the world (no further islands will unlock).
To really take advantage of the Pre-temples stage, alliances should use the time to establish a foothold close to the temples they want to conquer, which offer the buffs they are most interested in.
Small Temples Stage
In the Small temple stage, all of the small temples scattered across the world will unlock, allowing you and your alliance to begin your hunt for Olympus. The total number of Small Temples available in a world depends on the settings of that world. Each alliance can hold only a set amount of Small Temples at a time (dependent on the world settings), so it is important to ensure that you choose wisely when considering which temples to conquer. Make sure the buff it offers, as well as the strategic location both match your alliance's plans. Temple buffs are also randomly distributed throughout the world. When your alliance conquers a Small Temple, all members of the alliance receive the buff it gives in all of their cities.
Lastly, some small temples also act as Portals. These portals are used as a doorway to Olympus later in the world, and allow alliances to reach Olympus even if it isn't close to their home base. For a more detailed description of Portal temples, please see the Portal Temples section later in this article.
Large Temple Stage
At the start of the Large Temple stage, six temples will spawn, one for each god. These temples will always spawn in the midway point between the center of the world and the last available island on the edge, and they are distributed in an equidistant manner. This ensures that the Large Temples remain reachable for all alliances throughout the world. The exact location may vary based on other factors. Each alliance can only hold 2 Large Temples, so much like Small Temples, it's important to choose wisely. The Large Temple stage has two possible end conditions. Firstly, it can end once all 6 of the Large Temples are captured, ushering in the beginning of Olympus. The second possibility is if the Large Temples stages reaches a pre-determined length.
Olympus Stage
To win the world, you and your alliance need to conquer and hold Olympus for an amount of time determined by the world's settings. Olympus will spawn 72 hours after all large temples were conquered or 72 hours after the maximum Large Temple stage length for the world is met (check this table for maximum time). Olympus can randomly spawn anywhere within the borders of the map, and once spawned, Olympus will remain in that location for a maximum of 25 days (dependent on world settings). After this period, Olympus will teleport to a new random spot on the map. When Olympus changes location, all of the units stationed in Olympus will teleport back to their home cities, and the gods will restock Olympus with a brand new and fresh army of neutral units.
After Olympus has been conquered by an alliance, it cannot be attacked by another alliance for 24 hours. The alliance which holds Olympus will need to send their own units to support Olympus against other alliances, and hold it as long as they can. As you'll notice, to win an Olympus world, your alliance must hold it for a predetermined time based on your world's settings, but the maximum time you can hold it continuously will be lower than the amount needed to win the world. For example if on your world Olympus jumps every 11 days, your alliance could conquer it at day 5, and hold if for 6 days. When Olympus moves, your alliance's hold time will stay at 6 days until you conquer it again. In short, to win a world, your alliance will need to conquer and hold Olympus multiple times as it jumps from spot to spot around the map.
Once you have conquered Olympus, supporting it is integral to your continued success, however, all units stationed in Olympus suffer the wrath of the gods in the form of the Curse of Olympus. For full details on the curse, check the dedicated section later in this article.
World End
When an alliance is declared the winner, the world enters peace time. Peace time lasts 14 days and the world is then closed.
Olympus Curse
Conquering Olympus brings you closer to the gods, but as mere mortals, your troops stationed in Olympus begin to suffer from a terrible curse. The gods are testing you!
The Olympus Curse is power which affects all units currently stationed at Olympus after an alliance successfully conquers it. The curse periodically kills 5% of all defending units within the walls of Olympus. This adds an extra layer of challenge to alliances holding Olympus, and makes completing the world's win condition extra hard. To hold Olympus, you will not only need to keep attacks from your enemies at bay, but also you will need to continuously support Olympus with new naval and land defense units to ensure your progress is not wiped out by the gods themselves!
Portal Temples
Portal temples are a special type of Small Temple. Since Olympus periodically changes its position, Portal Temples provide alliances with a way to reach Olympus even if it isn't close to them. This makes Portal Temples an invaluable strategic resource in the Olympus stage, and really could be the difference between winning and losing a world!
To send an atack or support via a Portal Temple to Olympus, you simply need to interact with the temple on the map or through your alliance overview. Click on one of the two icons to send your command via the portal.
Portal attack | Portal support |
---|
The number of Portal Temples available on the world is dependent on the settings of the world, just like the number of Small Temples. Portal Temples don't offer any directly beneficial buffs like the others do until the world reaches Olympus stage. Once Olympus spawns, these temples act as a gateway direct to Olympus. When you control one of these temples, any member of your alliance is able to send attacks or supports to Olympus through a special portal. The total travel time to Olympus is calculated by the travel time from your city to the Portal Temple plus certain amount of hours of the Portal Teleportation Time.
Note: It's important to note that the Portals work only one way, in the direction of Olympus. Troops sent to Olympus through a portal will NOT return through a portal, they will take the long way home and travel the entire distance from Olympus to their home cities.
Rewards
To capture Olympus is a major feat, so of course, there are some rewards available for those who show the dedication and determination to see it through to the end. Below you can see the unique rewards available for winning and participating in an Olympus world.
Artifact
For winning an Olympus world, all members of the winning alliance will be rewarded with the Golden Fleece. This magnificent artifact gives the owner a permanent 10% reduction to recruitment costs for Heroes.
All winners will of course also receive a certificate to commemorate their win, as well as being immortalized in the Grepolis Hall of Fame.
Awards
Olympus |
Olympus Champion |
---|
Won by the alliance who holds Olympus and wins the world. Can only be won if the world is won within 3 Olympus jumps. |
Olympus Blessing |
Won by the alliance who holds Olympus and wins the world. |
Close to the Gods |
Won by any alliance who conquers Olympus. |
Large Temples | ||
Followers of Artemis | Followers of Athena | Followers of Hades |
---|---|---|
Conquered Temple of Artemis | Conquered Temple of Athena | Conquered Temple of Hades |
Followers of Hera | Followers of Poseidon | Followers of Zeus |
Conquered Temple of Hera | Conquered Temple of Poseidon | Conquered Temple of Zeus |
Awakening of the gods | ||
| ||
All Large Temples Conquered before Olympus Spawns |
Small Temples | |||
Devoted Servant | |||
Conquered 1 Small Temple | Conquered 2 Small Temple | Conquered 3 Small Temple | Conquered 4 Small Temple |
---|