Missões das ilhas: mudanças entre as edições
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Don't worry, you don't need to search all your islands for available quests, you can simply check your city list instead (by clicking on your city name in the top left corner). Every city with an available Island Quest on its island will have a corresponding icon next to it. Clicking on the quest marker on your screen will open the relevant quest window: | Don't worry, you don't need to search all your islands for available quests, you can simply check your city list instead (by clicking on your city name in the top left corner). Every city with an available Island Quest on its island will have a corresponding icon next to it. Clicking on the quest marker on your screen will open the relevant quest window: | ||
[[File:Island_quest. | [[File:Island_quest.jpg|center]] | ||
At first you will be introduced to the quest line with a short descriptive story. Underneath you will find two boxes, each representing a viable option to react on the given situation. Each option also has a reward attached to it which you will receive upon successful completion of the chosen challenge. The type of challenge can be seen directly on the icon of the "decision button". More detailed information will be displayed when you hover over the button itself. Before making a decision for the selected quest you also have the possibility to exchange this quest for another one by clicking the "rotate button" (this action will deduct 50 gold from your account). If you make a decision the option to rotate and the other decision for this quest will not be available anymore and the quest has been accepted: | At first you will be introduced to the quest line with a short descriptive story. Underneath you will find two boxes, each representing a viable option to react on the given situation. Each option also has a reward attached to it which you will receive upon successful completion of the chosen challenge. The type of challenge can be seen directly on the icon of the "decision button". More detailed information will be displayed when you hover over the button itself. Before making a decision for the selected quest you also have the possibility to exchange this quest for another one by clicking the "rotate button" (this action will deduct 50 gold from your account). If you make a decision the option to rotate and the other decision for this quest will not be available anymore and the quest has been accepted: |
Edição das 02h36min de 1 de maio de 2013
Missões das ilhas
Island Quests in Grepolis depict random events in the life of a ruler. Making your own decisions on how to react on specific quests will supplement your role as a ruler. Island Quests will spawn in predefined intervals that depend on your personal score:
Pontuação | Intervalo |
---|---|
Até 10.000 | A cada 2 horas |
De 10.001 à 50.000 | A cada 3 horas |
Acima de 50.001 | A cada 4 horas |
As soon as an Island Quest appears it will be placed on a random island with a city you control. There can only be 2 Island Quests on each island with farming villages. Islands without farming villages cannot contain any Island Quests. Furthermore, there can only be 10 active Island Quests on your islands. Available Island Quests are presented like this:
[IMAGEM 1]
Don't worry, you don't need to search all your islands for available quests, you can simply check your city list instead (by clicking on your city name in the top left corner). Every city with an available Island Quest on its island will have a corresponding icon next to it. Clicking on the quest marker on your screen will open the relevant quest window:
At first you will be introduced to the quest line with a short descriptive story. Underneath you will find two boxes, each representing a viable option to react on the given situation. Each option also has a reward attached to it which you will receive upon successful completion of the chosen challenge. The type of challenge can be seen directly on the icon of the "decision button". More detailed information will be displayed when you hover over the button itself. Before making a decision for the selected quest you also have the possibility to exchange this quest for another one by clicking the "rotate button" (this action will deduct 50 gold from your account). If you make a decision the option to rotate and the other decision for this quest will not be available anymore and the quest has been accepted:
[IMAGEM 3]
An accepted Island Quest will be displayed on the right-hand side of your interface, so you're always informed about all accepted quests. You can have a maximum of 4 Island Quests at a time. As soon as an Island Quest has been accepted you will not be able to exchange it for gold; instead you can try to successfully complete it or wait until it automatically disappears. Island Quests will disappear after 24 hours if you do not continue to work on its progress. In case you have sent troops to support your Island Quest goal, they will return to you upon termination of the quest.
In order to interact with an Island Quest simply click the "challenge button" to get access to the corresponding pop-up window:
[IMAGEM 4]
This menu may vary depending on the type of challenge for your quest. As soon as all requirements have been met and the progress bar reached 100% you don't need to fear that this Island Quest will automatically disappear. You can claim your reward at any time you want. You can choose to directly apply the effect on the currently selected city or stash it in your inventory. Many effects also have a Roman number displayed in their icon indicating its level. The level usually affects the duration or quality of an effect. Reward levels depend on Island Quest difficulty levels which is determined by your average city score on an island that quest has been spawned:
Pontuação média | Nível de missão da ilha |
---|---|
Abaixo de 301 | 1 |
301 - 600 | 2 |
601-1000 | 3 |
1001 - 2000 | 4 |
2001 - 3500 | 5 |
3501 - 6000 | 6 |
6001 - 9000 | 7 |
9001 - 13000 | 8 |
Acima de 13000 | 9 |
Note: Keep in mind that some rewards may not have any level because its power already scales with the total points of the city it is being applied to. Basic production of wood which is being increased as a percentage will be improved more greatly if the city has a level 30 timber camp instead of a level 1 timber camp.